using UnityEngine;

namespace CinemaDirector
{
	[CutsceneItem("GG-Action", "Setup")]
	public class SetupEvent : CinemaActorEvent
	{
		public SetupState state = new SetupState();

		public override void Trigger(GameObject actor)
		{
			state.Setup(base.Cutscene, actor);
		}
	}
}
